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1. [Requests] The new Academy - in Feedback/Requests [original thread]
Talos Vagheitan wrote: No. I've explained many times on these forums that gear is not what causes pubstomping. If pub matches are to be balanced, it needs to be done by balancing the SP of both teams. Sounds like a protobear. I've explain...
- by nukel head - at 2013.11.27 20:52:00
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2. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Keri Starlight wrote: Once again... Proto Gear is NOT the problem. Proto Gear can even represent the only chance for an average player with 5-10 millions SP to have a decent counter against full squads of maxed-out characters that don't even n...
- by nukel head - at 2013.11.05 14:44:00
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3. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
TechMechMeds wrote: General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of make...
- by nukel head - at 2013.11.04 22:20:00
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4. Fixing matchmaking: 1 simple change - in Feedback/Requests [original thread]
AGREED
- by nukel head - at 2013.10.31 22:16:00
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5. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Everyone can agree that proto gear is not "THE" problem, but running into a skilled player that is also sporting equipment that is far superior to what the new player has access too is way over the top. This is a multi-cause problem, but why is th...
- by nukel head - at 2013.10.31 17:01:00
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6. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
ILLUSIONxox wrote: GREAT IDEA ! But all you corps need to keep in mind that your not better then any Faction player Or public player Corporation really doesn't mean anything , I play faction all the time . I cant believe that there's advance...
- by nukel head - at 2013.10.31 16:52:00
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7. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of m...
- by nukel head - at 2013.10.29 21:26:00
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8. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: But the word segregation is really the wrong word. True, that is probably the wrong word in the most general scope. I like the idea of rewarding action and success and that also goes along with findi...
- by nukel head - at 2013.10.22 16:52:00
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9. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
TLDR - We need some form of segregation. The biggest problem I am seeing with Dust overall is disparity of skill/maturity within the members of a team. How many times have you and your squad fought your a$$ off to overtake or defend an objective ...
- by nukel head - at 2013.10.21 21:21:00
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10. Logged in, got proto stomped. Logged out. - in Feedback/Requests [original thread]
The unbalanced matches are a huge problem in this game. There are several causes, and bringing up any of them catches criticism and ridicule from the ones abusing it. Overuse of proto equipment in pub matches, queue syncing, throwing newbs out of ...
- by nukel head - at 2013.10.20 20:32:00
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11. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Organised squads will still stomp randoms, proto gear or not. That's true, but an organized squad of protos is even worse. Anything that helps with the overall balance and improves the experience in any way for lower ...
- by nukel head - at 2013.10.18 15:34:00
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12. Nerf the Nerf and Buff threads - in Feedback/Requests [original thread]
First, let's point out that PRO is overpowered against MLT. The design of the game makes balance very difficult and complicated at best. Everyone wants THEIR favorite fit buffed and everything else nerfed. The weapon balance is actually in a real...
- by nukel head - at 2013.10.09 16:03:00
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13. Heavies Need HMG Love - in Feedback/Requests [original thread]
Um, I use heavy and HMG and have no problems with them at all. They seem very powerful and balanced to me. It is not my ONLY fitting and I also use assault and logi. I alternate between them for their strengths and I am not seeing where the heavy ...
- by nukel head - at 2013.10.09 15:40:00
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14. Fully Customizable Suits - in Feedback/Requests [original thread]
Hagintora wrote: Spademan wrote: Make it cost a few million per suit then i'd be remotely ok with it. Why the high price tag, if all suits are fully customizable? Why should I pay more for a Gal Scout with 4 Highs 1 Low, than I do for a G...
- by nukel head - at 2013.10.08 05:01:00
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15. Turn "Push to Talk" Into "Broadcast to Team" - in Feedback/Requests [original thread]
I agree that it could definitely be spammed and abused, but if we could come up with a method to limit that I think this could be very useful. The squad leader of larger squads is a good idea. They are much less likely to abuse it and are also mor...
- by nukel head - at 2013.10.08 04:54:00
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16. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
pegasis prime wrote: General12912 wrote: pegasis prime wrote: General12912 wrote: I am an AR scrub who wants this game to be nothing more than cod in space. I believe the AR is the only viable wepon ad the improved hit detection and a...
- by nukel head - at 2013.10.08 04:40:00
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17. Turn "Push to Talk" Into "Broadcast to Team" - in Feedback/Requests [original thread]
Does anyone else think that being able to use this function to broadcast a message to the team would be more useful than team chat? Obviously it could be abused, but maybe if it had some safeguards it could be really useful. Thoughts, ideas, hate?
- by nukel head - at 2013.10.07 16:10:00
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18. I'm done. - in Feedback/Requests [original thread]
TheNewbGuy wrote: Been playing this game for about a month. Tried to get into tanking a little bit because it seemed fun. Wow. I never noticed everyone and there mom carried around PROTOSWARMS. Oh, my 500k apparently CHEAP tank gets hits once a...
- by nukel head - at 2013.10.07 15:46:00
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19. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Buster Friently wrote: The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range. It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first w...
- by nukel head - at 2013.10.02 14:14:00
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20. Swarm launcher range (optimal/absolute) - in Feedback/Requests [original thread]
shaman oga wrote: The problem is that with sniper rifles, flaylocks and forge you have to aim, also plasma cannon but is very difficult to use, swarm launcher do not require aim or skill to be used, of course if you are good at the game you wil...
- by nukel head - at 2013.10.02 13:39:00
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